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interactive narrative, AI dialogue, video game design. Product Manager for Character Engine at Spirit AI, GDC AI Summit advisor. she/her
He/him. Making Where the Water Tastes Like Wine, a bleak American folk tale. Previously: Gone Home, Bioshock 2, Sony. Also a @gamenest person
Academic, Event organiser, leader, designer. Researching emotional engagement in videogames.
Captain of @kitfoxgames. Co-founder & co-director of @pixellesmtl. Short fiction author. She/her. Be full of love. Put in the effort.
The UK biggest conference and expo for Game Developers - bringing together the whole community for 3 days of insight, inspiration and networking by the sea.
Narrative Designer. Muser of things.
Ian is narrative director, coder, and writer of video games, films, larp, books, and VR/AR experiences. He has worked on well over 100 titles.
Ellen Jurik
Ryan Kaufman
Emily Short
Johnnemann ๐น
Tom Cole
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